Act 1
In which the scene is set and the hero sets out.
1. Ordinary World
The story starts in the ordinary world where the hero is
going about everyday existence, oblivious of the adventures to come. This
anchors the hero as a human, just like you and me, and hence we can associate
ourselves with the hero.
2. Call to Adventure
The hero is next presented with a wrong done, a problem or
challenge which they feel they must resolve. Thus the king calls for someone to
save the realm from a marauding enemy, a private detective has a client bring a
difficult case to them or an attractive other person is spotted in a bar. Thus
the challenge is set, to defeat the enemy, solve the murder or win the heart of
the other person.
3. Refusal of the Call
The hero may well balk at the thought of the task ahead,
perhaps refusing the challenge or having second thoughts. The problem seems too
much to handle and the comfort of home seems more attractive than the rough
wilderness or dangerous streets.
This would be our own response and we thus bond further with
the reluctant hero.
4. Meeting the Mentor
The mentor appears to help the hero prepare for the road
ahead. Thus Gandalf, Obi-wan Kenobi and a host of other wise and experienced
people teach the hero the skills they need and give them critical knowledge to
help them survive.
5. Crossing the Threshold
Eventually the hero is ready to act and crosses the
threshold, often literally as they leave the family homestead on their journey
into the unknown.
Act 2
In which the main action happens as the hero survives the
road and achieves their goal.
6. Tests, Allies, Enemies
Once out in the big wide world, the hero is confronted with
an ever more difficult series of challenges that they may face, ranging from
minor skirmishes and struggles against weather and terrain to riddles and
various setbacks that would defeat a lesser person.
In this way the hero's character is both highlighted and
developed. Now bonded to the hero, we feel a vicarious sense of pleasure as
these challenges are met.
7. Approaching the Inmost Cave
At last the final destination lays ahead and the hero,
battered but wiser from their trials along the way must prepare for the
ultimate test. In ancient legend, a typical 'innermost cave' is the land of the
dead or a labyrinth. It is the lair of the dread enemy where no help may be found
and only deep courage will win through. Another threshold must be crossed here
to enter the dragons' den of the innermost cave.
We swallow hard, as does the hero, at the thought of what
might go wrong. To approach the innermost cave is to face death and still go
on. This pause helps show the hero as still human and helps build the story
tension before the high point of the story.
8. The Crisis / Supreme Ordeal
At last the hero must face their deepest fears, typically in
battle with the dark villain. This is the ultimate test that the hero takes,
where the real story perhaps is the inner battle whereby the hero overcomes
their own demons in facing up to the enemy outside.
As observers, we feel scared for the hero and may be
terrified that they might fail or die. In so doing we also face and, with the
hero, overcomes our own inner fears.
9. Seizing the Reward
In defeating the enemy, the hero is transformed into a new
state where fears are vanquished and the new fearless person is born. The
reward in the story may be gaining new knowledge, a treasure or rescuing a
princess, but the inner reward is in the personal growth that is achieved.
Act 3
10. The Road Back
After the story has reached its main peak, the transformed
hero sets out home again. Having gained the treasure they are have no need for
more adventure and nothing left to prove and so set out back home again.
Setting out home is reverse echo of crossing the threshold
in setting out on the adventure. In contrast to the earlier anticipation of
danger, the anticipation now is of acclaim and rest.
11. The Climax / Resurrection
The story has one last trick up its sleeve now, having
lulled its audience into a false sense of security, as one last challenge faces
the hero. Perhaps the villain was not completely vanquished or perhaps there
are other people in need on the way back -- whichever way, we are again plunged
into another climactic event, just when we thought it was safe to breathe easy
again.
In ancient stories, the hero has to be purified before
return. After the toil of the journey and the ordeal, they are formally reborn
into a new and beautiful form.
12. Return with the Elixir
Finally, the hero returns to the hero's welcome, gives the
treasure to the proper recipient and receives their just reward, whether it is
the hand of the princess, the acclaim of the people or simply a well-deserved
rest.
In this final part, all tensions are resolved and all
unanswered questions answered, leaving the reader of the story satisfied and
replete.
Coda
Vogler's work has been both criticized and acclaimed. Whilst
some say there is nothing new in his writings and recommend the earlier
Campbell's 'Hero's Journey' or Propp's Morphology of the Folk Tale, others
praise Vogler for his clarification, simplification and placing of classic
patterns into the modern genre.
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